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Augmented Reality: A Practical Guide

Augmented Reality: A Practical Guide

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Authors: Stephen Cawood, Mark Fiala
Publisher: Pragmatic Bookshelf
Customer Rating:   1 Reviews
List Price: $34.95
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Editorial Reviews

Product Description
Augmented Reality is a natural way to explore 3D objects and data, as it brings virtual objects into the real world where we live, rather than forcing us to learn how to navigate inside the computer. With video-see-through technology, AR handheld devices such as tablet PC ?s, PDA ?s, or camera cell phones, (or in many cases just a webcam and our standard computer monitor), you hold the device up and see through the display to view both the real world and the superimposed virtual object. You can move around and see the virtual object, model, animation, or game from different views as the AR system performs alignment of the real and virtual cameras automatically.

This book will introduce you to Augmented Reality (AR), provide detailed explanations of how the technology works, and provide samples for you to try on your own. Code samples using the freely downloadable ARTag software SDK in C++ and C# are included; all you need is a computer, printer, and a webcam.

Create something new today!


Customer Reviews 
  VERY VERY HIGHLY RECOMMENDED!!   February 23, 2008
John R. Vacca (Pomeroy, Ohio)
1 out of 2 found this review helpful

Are you a software hobbyist? If you are, then this book is for you. Authors Stephen Cawood and Mark Fiala, have done an outstanding job of writing a book that provides all of the information that you will need to quickly start developing your own Augmented Reality (AR) applications.

Cawood and Fiala, begin by showing you how to get started by running AR on your system. Then, the authors explain how OpenGL is used to create computer graphics for AR. Next, they show you how to create OpenGL applications. The authors also show you how to develop AR applications. They continue by showing you how to integrate ARTag into your OpenGL programming to create your own AR applications. Then, the authors show you how to use typical video game design flow to create 3D models in a specialized 3D program and then import them into the AR program you're writing. Next, they show you how to create a 3D AR video game. Finally, the authors also help you build upon the game you started to build earlier in the book.

This most excellent book provides detailed explanations of AR technology--even the math is explained. But, more importantly, the book will show you how to create your own AR applications, using nothing more than a PC and a USB 2.0 webcam.



Product Specifications


Format: Illustrated
Media: Paperback
Pages: 328
Number Of Items: 1
Shipping Weight (lbs): 1.1
Dimensions (in): 8.9 x 7.4 x 0.7
ISBN: 1934356034
Dewey Decimal Number: 006.8
EAN: 9781934356036
Publication Date: January 18, 2008



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